![]() ![]() It is then up to the developers implementing this specification to come up with a solution of how this function should operate. The OpenGL specification specifies exactly what the result/output of each function should be and how it should perform. However, OpenGL by itself is not an API, but merely a specification, developed and maintained by the Khronos Group. ![]() OpenGL is mainly considered an API (an Application Programming Interface) that provides us with a large set of functions that we can use to manipulate graphics and images. If you already know what OpenGL is and how it works, you can move straight to the next tutorial and get straight to programming.īefore starting our journey we should first define what OpenGL actually is.
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